The way the strategic area mission system works also allow you to use surface raiders, like how Germany historically used its few heavy cruisers to tie up and frighten the British navy." "In HOI3 it never really felt like submarine warfare had enough impact and we want to fix that in HOI4 and force nations to have to spend resources to counter it. The team is also looking at submarines so they have a greater impact on supply lines. It's certainly a more realistic approach to naval warfare, and will hopefully prove a lot more interesting in Hearts of Iron IV when it releases. Naval battles in HOI4 can simulate longer affairs where ships join over time as the rest of the fleet rushes to help," continued the developer. Depending on how spread out the fleet is, doctrines and luck its going to be a smaller part of the fleet that makes initial contact. "When fleets find each other or convoys of the enemy naval combats will trigger. ▪ Hold - Not really a mission, but can be useful for ships like Carriers that you want to just position like a floating airfield. ▪ Invasion - used to control large scale land invasions. ▪ Convoy Escort - Protect any convoys in an area from raiders. ▪ Convoy Raiding - Focus on raiding convoys and avoid engaging warships. Suitable for trying to force large fleet vs fleet battles, say like the Battle of Midway. ▪ Search & Destroy - Much like Patrol but less efficient at searching while keeping the fleet together more. ▪ Patrol - Focus on finding the enemy as efficiently and as spread out as possible
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |